The upcoming release of WWE 2K26 on March 13, 2024, marks a significant shift in how players will access downloadable content (DLC). Publisher 2K Games has announced the introduction of a battle pass system, termed the Ringside Pass, which replaces traditional DLC packs. This change has sparked mixed reactions among fans, who express concerns about additional effort required to unlock content that was previously available for direct purchase.
The Ringside Pass will consist of six passes, each priced at $9.99, equivalent to the cost of previous DLC packs. Notably, the system also includes a free track that offers a range of rewards each season. In the first season, players can expect access to legendary characters and bonus content, which would have traditionally been unlocked through the Supercharger add-on. Across both the free and paid tracks, players will have the opportunity to earn a total of 120 rewards, with season one featuring 40 free and 40 premium tiers.
Understanding the Ringside Pass
In a recent interview with Polygon, game designer Cornell Gunter elaborated on the motivations behind this new structure. Gunter emphasized that the team continuously evaluates community feedback to innovate and enhance player experiences. “We feel like the Ringside Pass gives us that opportunity,” he stated. Importantly, Gunter assured fans that the new system does not incorporate pay-to-win mechanics. “We’re not offering or giving out any sort of attribute boosts,” he clarified. Instead, the focus remains on delivering engaging content, including new personas and DLC features throughout the year.
Moreover, Gunter highlighted that players can earn significant content without any financial commitment, referring to the inclusion of Supercharger content as a major benefit of the free track. Those opting for the premium track will find additional rewards, including exclusive superstars and other highly requested features, which Gunter hinted at but chose not to disclose in detail.
Comparative Insights and Future Outlook
When asked about the differences between the Ringside Pass and systems found in other popular games like Fortnite and Call of Duty, Gunter noted that each season stands alone without any carryover benefits for the next. “We are treating each of these seasons as seasons of their own,” he remarked. Players will always have access to content from previous seasons, ensuring that nothing is time-sensitive or locked behind a strict timeline.
Reflecting on the potential future of the Ringside Pass, Gunter expressed optimism for WWE 2K28, suggesting that the team aims to expand the variety of content available. He emphasized a desire to cater to all players, regardless of their preferred game modes, and to ensure that rewards can be utilized across various gameplay experiences.
As anticipation builds for the launch of WWE 2K26 on platforms including the Nintendo Switch 2, PlayStation 5, Windows PC, and Xbox Series X, the introduction of the Ringside Pass represents a bold step forward for both the franchise and its community.







































